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Thread Statistics | Show CCP posts - 5 post(s) |

Ms GoodBuzz
Republic University Minmatar Republic
0
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Posted - 2012.05.24 07:40:00 -
[1] - Quote
Hello,
I have an idea but it might be a bit tough to create... Well, Mebbe, Mebbe not.
Name: Cosmetic or Ion Metallurgy Hull Modifier
The Concept is that several recent technological discoveries have lead the science community to such a new level that when a pair of scientists were base testing a new theory to speed up the process of bonding metals to create new allows, they stumbled upon a very interesting new technology.
The scientists' theory was that if certain metals were super charged with negative ions that the metals might bond in a "cold fusion" manner. During the seventh test one of the scientists accidentally applied an ion charge to the metals at 25 times the theoretical level which had been initially calculated because of a clerical error making the new suggested charge level increase entry appear as the number 25 instead of the intended 2.5 times the theoretical levels for this test.
Amazingly the metals not only bonded (giving off no heat whatsoever) but the scientists also discovered that if they varried the charge levels, the metals would REFORM into new shapes depending on the level of the charge that was applied. Once the process was perfected, the scientsts decided to invent a new module that would allow =EVE= Capsuleres to change the "Cosmetic" Apperance of their ships. This could prove to be a very valuable module as it could be used by mercenaries to help them blend in while stalking their marks. It could also be used to confuse the enemies when in small, medium, or large war time events.
This would give pilots the ability to change the cosmetic appeance of their ships and would fit in a low power slot but the applied ion chanrges from this module reduces the ship's targeting range by 1% and claims 1.5 to 3 % of the capacitor capacity, depending on the ships total mass, for use as its own power reserve in order to be able to produce the ion charge levels required for the Cosmetic changes available to each ship.
Thank you for providing this thread, Great Idea! |

Ms GoodBuzz
Republic University Minmatar Republic
0
|
Posted - 2012.05.25 01:34:00 -
[2] - Quote
Nikk Narrel wrote:Nova Fox wrote:Suicide Drones aka mines.
These are one shot high damage drones with low hp.
They require drone bandwidth and doing anything that disconnects the drone would still apply so the 'mine' layer must be in range and on grid uncloaked.
New ships may be needed to have large drone bays to deploy as a main weapon. COOL! Now, if you pair that with a specialty ship intended just for them, this becomes an interesting weapons platform. Give it something like 200 or more drone capacity, but zero bandwidth. (The drones receive their targeting info before leaving their launching ship) This keeps it from being misused as a carrier. Alternately: Drones can be set to fly straight, but any target that gets within a certain range causes them to home in on it, then detonate either like a smart bomb, or on impact.
I believe this idea is a good new drone suggestion and could be complimented by a new module that would enhance the spider drone's capabilities.
The drones could be designed to act like the "Spider Mines" in Unreal Tournament. Upon release they will detect a target within a certain range, but will lie dormant if there are no targets in range at the time of deployment thus catching an approaching enemy off guard as they will activate immediately once the target enters their detection range. |

Ms GoodBuzz
Republic University Minmatar Republic
0
|
Posted - 2012.05.25 02:03:00 -
[3] - Quote
Just thought of one more new module:
Module Type: Consumable
Fitting Type: High Slot
Effect Type: Hybrid AOE
Module Name: Butterfly Laser Shield
Theory:
When fitted the module would add two fore and aft lasers to the ship (top and bottom)
When engaged in multi-target warfare, (on missions or involved in a war dec situation) when the pilot feels overwhelmed by targets, he/she can use this consumable mod that, when activated, will begin to spin the ship on all its axis creating a spinnig ball and firing several lasers with a short range creating a sphere of laser fire aound the ship thus causing damage to anything within range of the ship's lasers without the drawbacks of a smartbomb because the lasers will only target hostiles when firing. If the firing range would hit a non-hostile target, then it will not fire in the current direction (thus the name butterfly).
This gives the weapon a small drawback that could be exploited by the target ships for protection duing the module's run cycle by trying to hide behind a non-hostile target.
Once consumed, fore and aft lasers drop off into space as space junk.
If you are having trouble with the concept of how it should look and work, look no further than "The Last Star Fighter".
One last thought... Would anyone be interested in a mod that allowed you to add or remove lighting from your ships (headlights, running lights, neon lights, etc...)?
I think it would be useless but some of the ships in the game are only "TROPHY" ships anyway, why not decorate them before you criuse the hood...
They could be called "PIMP MODS" or "BLING MODS" LOL |

Ms GoodBuzz
Republic University Minmatar Republic
0
|
Posted - 2012.05.26 18:33:00 -
[4] - Quote
Shin Dari wrote: Area of Effect Cloaking Device. All ships within the field get cloaked when the module is active. This module should be restricted to T2 Battleships.
Great idea, should require lots of training time tho and a restricted area per level of training so as not to become too powerfull that you can cloak an entire fleet. Just sayin...  |

Ms GoodBuzz
Republic University Minmatar Republic
1
|
Posted - 2012.05.28 05:02:00 -
[5] - Quote
Utremi Fasolasi wrote:Nova Fox wrote:Smart Mines a.k.a. Suicide Drones
Drone Thoery
This drone sacrifices enduring fighting capability of a standard for a one shot attack execution.
Pretty sure this already exists only they are called Missiles.
Couldn't resist! LOL LMFAO!!! |

Ms GoodBuzz
Republic University Minmatar Republic
2
|
Posted - 2012.05.28 14:55:00 -
[6] - Quote
Jajas Helper wrote:Ms GoodBuzz wrote:Nikk Narrel wrote:Nova Fox wrote:Suicide Drones aka mines.
These are one shot high damage drones with low hp.
They require drone bandwidth and doing anything that disconnects the drone would still apply so the 'mine' layer must be in range and on grid uncloaked.
New ships may be needed to have large drone bays to deploy as a main weapon. COOL! Now, if you pair that with a specialty ship intended just for them, this becomes an interesting weapons platform. Give it something like 200 or more drone capacity, but zero bandwidth. (The drones receive their targeting info before leaving their launching ship) This keeps it from being misused as a carrier. Alternately: Drones can be set to fly straight, but any target that gets within a certain range causes them to home in on it, then detonate either like a smart bomb, or on impact. I believe this idea is a good new drone suggestion and could be complimented by a new module that would enhance the spider drone's capabilities.The drones could be designed to act like the "Spider Mines" in Unreal Tournament. Upon release they will detect a target within a certain range, but will lie dormant if there are no targets in range at the time of deployment thus catching an approaching enemy off guard as they will activate immediately once the target enters their detection range. you basicly just thought of a decent FOF upgrade... where you can IF you have a lock, give your missiles a primary target to shoot at instead of the useless crap it now seems to shoot... Also anything that you can "lay down" will be mass abused in gatecamps.
---
After Thought:
The mines could be given a limited "Shelf Life" as it were and would self-destruct after a certain amount of time passes. This would make it a more fair mod... yes? |

Ms GoodBuzz
Republic University Minmatar Republic
2
|
Posted - 2012.05.30 17:04:00 -
[7] - Quote
Andy Landen wrote:Step 1: Name the thing that you desperately want. Step 2: Throw on as many bad things as you can so as to convince people that your idea is okay. Step 3: Ignore how ugly the monster that you threw together looks and cross your fingers. PS: For everyone that pushes the cloak disruptor module, remember that there are other ways to deal with cloakies besides simply rendering their technology impotent. Put some thought into allowing and enhancing cloaky technology. Facts:
- You don't like neuts in your system.
- Cynos really exacerbate the problem by allowing an unlimited force to land on you in seconds because of that cloaky.
- Cloakies have no defense/counter to jetcan spams.
- Cloakies can freely penetrate hostile space with little difficulty.
Killing cloakie tech doesn't solve most of those issues. System defensive systems for sov holders and their friends by standings addresses all but the second point with hurting cloakie tech. Cyno jamming module (high slot) addresses the second point by preventing non-blue cynos. A system-wide audible alarm for all non-blue cynos (lit by non-blue characters) during the duration of their activated status. This addresses point 2. A cyno delay of 10 seconds in non-blue space after decloaking for regular cynos addresses point 2. Ability to build defense arrays at gates and stations with sovereignty, including the ability to anchor a decloaking array to a pos only in those locations. All of these things address your concerns and improve the value of sovereignty, making it much more worth fighting for.
Have to speak up... CCP works hard at making the game "OUR WAY" can peeps please show them some respect and leave the bad attitudes at home?
OK good ideas but no one needs the cynical Attutides. Let's keep it Professional...
cyn-+i-+calGÇé GÇé/-ês+¬n+¬k+Öl/ Show Spelled[sin-i-kuhl] adjective:
1. like or characteristic of a cynic; distrusting or disparaging the motives of others. 2. showing contempt for accepted standards of honesty or morality by one's actions, especially by actions that exploit the scruples of others. 3. bitterly or sneeringly distrustful, contemptuous, or pessimistic. |
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